Immersive Filmmaking

180-degree VR for Apple Vision Pro

The first time I experienced immersive video, I immediately saw the potential.

After more than 25 years of telling stories inside a frame, suddenly the frame was gone. The viewer wasn’t just watching a scene anymore, they were standing inside it, choosing where to look and experiencing a moment in a completely different way.

That challenge of rethinking everything I know about editing, cinematography, and storytelling is what made me fall in love with immersive filmmaking.

01

Projects

Immersive films in the works.

Timp Cave: a cave pool lit green under rock formationsUpcoming
Timp CaveUtah
Flying Aces: an aerial skier mid-jump above the water rampsUpcoming
Flying AcesDocumentary
Park City Fall title cardUpcoming
Park City FallUtah
San Clemente: palm trees, beach and pierUpcoming
San Clemente Sights and SoundsCalifornia
Uinta Mountains: a peak reflected in a lakeUpcoming
Uinta MountainsUtah
02

Apple Live Sports

Apple Immersive Video for Apple Vision Pro.

I spent a year at Apple working in immersive filmmaking, cutting 180 degree VR content for Apple Vision Pro across NBA, MLB, and R&D projects.

03

Camera

Blackmagic URSA Cine Immersive.

After a year cutting immersive at Apple, I bought my own Blackmagic URSA Cine Immersive so I could shoot it too.

It’s the camera built for Apple Immersive Video: two matched lenses and two sensors capturing a 180-degree stereoscopic image at 90 frames per second. Both eyes record into a single Blackmagic RAW file, along with the lens calibration data the headset needs to project the image correctly.

Owning the camera means I can take a project from the shoot through the final file in the headset, and I know what the edit needs before the first frame is recorded.

I have the camera, an ambisonic audio setup and all the necessary accessories, ready to go film.

8160 × 7200Resolution per eye
90 fpsStereoscopic 3D
16 stopsDynamic range
180°Field of view
BRAWBoth eyes in one file
8 TBMedia module
04

Workflow

From sensor to headset.

Working at Apple, I learned how to take footage from the camera to a rough cut, through denoise and color, to final delivery, making sure all the video was clean and perfect.

I run multiple Mac Studios to handle the workload this workflow takes.

Capture

Shot in 180-degree stereo at 90 frames per second on the URSA Cine Immersive.

Ingest

Footage is offloaded, verified and backed up before any work begins.

Edit

A rough cut is shaped into a final cut, paced for a viewer who can look around.

Denoise

Noise is cleaned up and matched across both eyes.

Color

The grade is balanced for how it reads inside the headset.

Review

Every pass is checked in Apple Vision Pro for comfort and scale.

Deliver

The finished film is exported as a final immersive file.